April 6th, 2013
In the very first version of The Agency, there was a throwaway alternative setting concept for Elizabethan agents. When I revised the book, I considered adding it as an appendix, then decided it would make a nice PDF only supplement. Like all good ideas, it grew, and The Queen’s Men came into being.
It’s part supplement to The Agency, part something all its own. It takes the more meta elements of The Agency, and expands on them. SO it’s not just an alternate setting of agents in 1585, it’s about a 1970s TV series that never was, and the trials the actors and director went through to create it. I hope to give it the feel of a TV series annual from the era.
Anyway, the manuscript is nearly done, so I’ll have more information soon. In the meantime here’s a character sheet as teaser.
December 20th, 2012
For millenia the secret society known as Covenant prepared for the end of the world.
It didn’t happen.
Now the society that manipulated governments and religions is fracturing. It’s time for its members to decide what they really believe…
A story game of failing conspiracies.
Now at 50% off with our very limited time “not the end of the world” discount with this link
May 23rd, 2012
Having been busy with real life over the last few months, I figured it would be worth summarising a lot of neat activity around The Agency.
First off, it’s been nominated for several awards! First off it was in the finalists for the Griffies at Conpulsion, an excellent convention in Edinburgh that I failed to make this year due to the aforementioned real life. Anyway, getting down to the last five was an honor, and losing out to a product like Dark Harvest means I don’t feel too bad.
The Agency is also in the finalists for this weekend’s UK Games Expo Awards for best RPG. This is really cool because UK Games Expo is my local Convention, and has risen from small beginnings to one of the best and most family friendly cons I know. It’s on this weekend (25th-27th May 2012), so if you’re in Brum, pop along.
Finally, it’s also registered in the wonderful Indie RPG Awards, which are held every year at Gen Con. The awards, and some entries including The Agency, get a mention in this Gamerstable Podcast on indie Games.
As well as awards, there’s a very positive review of The Agency on RPG.NOW, which is great to see!
January 13th, 2012
I’ve just unleashed The Agency on an unsuspecting RPGNOW.
A game of 1960s spies, bad sets, nefarious villains and glorious technicolor. It features quick character creation and a great abstract threat system to make GMing really easy.
You can purchase a copy in PDF form for the tiny value of $10.
October 12th, 2011
Last weekend I went to Edinburgh for the small, but perfectly formed convention, Nerdinburgh. Organised by Per Fisher, the con squeezed a lot of cool gaming, drinking and food into three short days.
The venue was The Old Observatory House, a wonderously decorated victorian pile at the top of one of Edinburgh’s hills. Amazing view, great architecture, surprisingly cheap in mid October… It also has some rooms ideal for gaming (big tables) and no so ideal (really weird acoustics). Plus Edinburgh’s best off license is very near by!
We managed to cram in four big games and a host of smaller ones. Roleplaying wise, I managed to play Do: Pilgrims of the Flying Temple, Mechaton, Remember Tomorrow and ran The Agency. I also played Cambria and some Bang!
The game of The Agency I ran involved a dangerous group of 1960s science clowns and a weaponised giraffe. Much more gonzo than usual, but the game was hysterically funny and the group really grasped the idea that the game is a homage to 1960s TV, dodgy sets and all! Plus it descended in a pun-fest of epic proportions.
Do was fun, our game was light hearted and vaguely steampunk anime, though the non-roleplayingness of it was difficult for people, I think. We had some lovely imagery though, as our young flying pilgrims tried to help people and avoid getting in trouble. The second of our stories felt a lot more coherent than the first. Definitely a game that needs replaying.
Remember Tomorrow was a gritty cyberpunk tale of a flooded London, a broken family and a data courier with the Chief Inspector’s memory. A perfect little system for anything noir.
Mechaton was a game of giant fighty robot lego. What more needs said?