Over on the Collective Endeavour and Google Plus I've been chatting a bit about a project I never expected to happen, a revised version of The Agency.
It came as quite a surprise to be revisiting the game, it was originally written some time in the early 2000s and was one of the first games I put up on Realms. The simple premise of extending 60s spi-fy series into a more supernaturally slanted world was always pretty grabby for gamers and its one of the freebies I always got most actual play from. People liked it enough to translate it into Italian.
In 2004 it appeared with many other great games in the Nopress Anthology. That was a project I was really proud to be part of (look at the authors list, it's a veritable who's who of Indie games!) When Nopress went out of print, I put the PDF version of that up on the site and considered it done. It had its flaws but I didn't have time or inclination to fix them...
Flash forwards to April 2011 and I'm reading Gregor's excellent 3:16 and it suddenly hits me that the mission structure of that game would fit The Agency like a glove. It would also solve one of the nagging things about the original version of the game - that the adversity is arbitrary in a very traditional Gm-led way.
So I started re-writing and everything seemed to just slot into place. The current text is undergoing some pre-reading and stress testing, but expect to see more about it in the coming weeks. If you fancy playtesting, please do get in touch.
The current version will stay online until the new one is released, at which time I'll be removing it.