Sometimes things work out weirdly. You spend ages on one game, only for a delay to hit it unexpectedly. So another is unleashed faster than you expect.
The Queen’s Men done, but awaiting art. It’s from the very cool, David Michael Wright, so it’s worth waiting on. He’s a talented man, so has a queue.
Meanwhile, I managed to finish off a side project called The Filthy Dozen. A dark and amusing game of goblin commandos, trying to survive in this here army. It’s inspired by World War 2 movies like Guns of Navarone and novels like Bernard Cornwell’s Sharpe’s Rifles and Terry Pratchett’s Monstrous Regiment. It take some mechanics from the excellent 3:16 and twists them in new, and hopefully entertaining, ways.
It’s full of quirky goblins, comedy and tragedy. It features choices like sacrificing a comrade or your very impressive hat, serving a lord who cares little for you or forging a new path. It has rules for Violence and Other Stuff.
I’ve been chased about this at various conventions, so I thought I’d give an update on where we are with The Queen’s Men.
It’s done, or at least the main text is finished. It has also been edited by the wonderful, Scott Dorward, who you may remember from such podcasts as The Good Friends of Jackson Elias. Scott found my typos, corrected the ordering and generally made it a much better text.
I’m very pleased with the results. It is now a fully fledged piece of multi-layered fiction gaming, with rules for cast DVD commentary, lots of pre-gens and comedy 70s haircuts.
So now it just needs layout and art. Which, if all goes well, means a release as PDF some time in the new year.
In the very first version of The Agency, there was a throwaway alternative setting concept for Elizabethan agents. When I revised the book, I considered adding it as an appendix, then decided it would make a nice PDF only supplement. Like all good ideas, it grew, and The Queen’s Men came into being.
It’s part supplement to The Agency, part something all its own. It takes the more meta elements of The Agency, and expands on them. SO it’s not just an alternate setting of agents in 1585, it’s about a 1970s TV series that never was, and the trials the actors and director went through to create it. I hope to give it the feel of a TV series annual from the era.
Anyway, the manuscript is nearly done, so I’ll have more information soon. In the meantime here’s a character sheet as teaser.
I’ve just unleashed The Agency on an unsuspecting RPGNOW.
A game of 1960s spies, bad sets, nefarious villains and glorious technicolor. It features quick character creation and a great abstract threat system to make GMing really easy.
You can purchase a copy in PDF form for the tiny value of $10.
Over at RPGNow you can get an amazingly good bundle of RPGs (including Covenant, Hot War, Contenders and many others) for just $25. All proceeds from the bundle are going to Doctors Without Borders for the Pakistan Flood Relief, so you can get a load of great games and help a good cause. Go here for bundle details