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The Filthy Dozen

Sometimes things work out weirdly. You spend ages on one game, only for a delay to hit it unexpectedly. So another is unleashed faster than you expect.

The Queen’s Men done, but awaiting art. It’s from the very cool, David Michael Wright, so it’s worth waiting on. He’s a talented man, so has a queue.

Meanwhile, I managed to finish off a side project called The Filthy Dozen. A dark and amusing game of goblin commandos, trying to survive in this here army. It’s inspired by World War 2 movies like Guns of Navarone and novels like Bernard Cornwell’s Sharpe’s Rifles and Terry Pratchett’s Monstrous Regiment. It take some mechanics from the excellent 3:16 and twists them in new, and hopefully entertaining, ways.

It’s full of quirky goblins, comedy and tragedy. It features choices like sacrificing a comrade or your very impressive hat, serving a lord who cares little for you or forging a new path. It has rules for Violence and Other Stuff.

Update on The Queen’s Men

I’ve been chased about this at various conventions, so I thought I’d give an update on where we are with The Queen’s Men.

It’s done, or at least the main text is finished. It has also been edited by the wonderful, Scott Dorward, who you may remember from such podcasts as The Good Friends of Jackson Elias. Scott found my typos, corrected the ordering and generally made it a much better text.

I’m very pleased with the results. It is now a fully fledged piece of multi-layered fiction gaming, with rules for cast DVD commentary, lots of pre-gens and comedy 70s haircuts.

So now it just needs layout and art. Which, if all goes well, means a release as PDF some time in the new year.

5 days before this offer self destructs

As of today, for the next 5 days, you can get The Agency at a pay what you want price.

That in itself would be pretty cool, but you can get this as part of a bundle with what I consider to be some of the classics of indie game design and great new games. There’s some seriously good stuff in the Bundle of Holding. Plus 10% of what you pay goes to two awesome charities.

Look, do I need to tell you that Sorcerer is the classic indie game that reinvigorated the grassroots RPG publishing movement and has some seriously clever mechanics that drive story in play? Or that Dust Devils is THE definitive western RPG. Or that Heroine is what Labyrinth would be if it was distilled into RPG form? Or that Annalise does vampire stories so so well?

And those are just some of what you get! There’s even secret stuff still to be added…

Really, on a personal level it’s great to be seen as somebody whose games even belong in this august company. Go buy it. You can’t really lose at a minimum $3 buy in (although you need to pitch in at above average to get all the titles).

The Queen’s Men

In the very first version of The Agency, there was a throwaway alternative setting concept for Elizabethan agents. When I revised the book, I considered adding it as an appendix, then decided it would make a nice PDF only supplement. Like all good ideas, it grew, and The Queen’s Men came into being.

It’s part supplement to The Agency, part something all its own. It takes the more meta elements of The Agency, and expands on them. SO it’s not just an alternate setting of agents in 1585, it’s about a 1970s TV series that never was, and the trials the actors and director went through to create it. I hope to give it the feel of a TV series annual from the era.

Anyway, the manuscript is nearly done, so I’ll have more information soon. In the meantime here’s a character sheet as teaser.