In 1975 auteur director Luis Zorge created a late night action series of Elizabethan spies and the supernatural.
The Queen’s Men threw historical accuracy to the wind and mixed action, adventure, espionage and horror into something quite unique, before it was abruptly cancelled.
This is the roleplaying game of that series. A multi-layered fiction where 70s genre television re-interprets history and you play an actor playing a historical personality – badly.
Featuring everything you need to tell the story of the making of this classic show:
-Quick and easy rules, based on The Agency
-Pick up and play characters and scenarios
-Stunt crew strikes, DVD extras, wobbly sets and bad haircuts
A roleplaying game for people who love quirky genre TV, inspired by shows like Department S, Garth Marenghi’s Darkplace, Danger 5 or The Persuaders.
Available now on RPGNow
Once upon a time, back when I was far more active online and busily debating new techniques in rules design and game structure over at The Forge, there were a number of Podcasts which I used to listen to. My favourite was Sons of Kryos. It was a nicely balanced mix of anecdotes of games played, playing advice and general chatter. Jeff and Judd (and later Storn) were personable hosts whose enthusiasm shone through. It had interviews recorded at conventions and dammit, they made GenCon sounds so much fun! So much so that I resolved to visit it myself (I actually got to game with them there in 2008 while helping out on the Play Collective booth).
A few years ago their old site dropped offline, and I feared the archive of this seminal gaming podcast was lost. Then, only a few weeks ago Judd announced that they’d uploaded the early episodes to the Sons of Kryos YouTube channel. You should go and listen, though some elements have dated, they’re a wonderful snapshot of a certain era of RPGs in terms of play, culture, ideas and events. I’m glad they’re back online.
They never did end up interviewing me about that Larp at King John’s hunting lodge though…
Today I saw with great sadness that one of my favourite authors, Sir Terry Pratchett, had passed away.
To say that he was a massive influence on my teenage years is something of an understatement. His books kept me sane when I moved from a bustling metropolitan area to a remote corner of England. I eagerly awaited each new volume, from about the publication of Mort onwards I devoured his output, with the assistance of the local library.
I was lucky, when I was 17 he visited my school. He gave a talk at the library, but also did a small session with a number of students keen on writing and his work. He told anecdotes about his time as a local reporter, and how those skills helped him as a writer. He told us about the time, during the great D&D scare of the 80s, he ran a roleplaying game for a group of 70-year old grannies to show them how it was harmless entertainment. He was inspiring, insightful and patient, even when we all wanted 20-odd books signing because we were stupidly obsessive teenage geeks.
He did it all for a reasonable donation to the campaign to save the orang-utans.
Towards the end of the event we mentioned we were producing a newspaper for our year’s graduation and would he write some wise words for us. He did, and what he wrote in my hastily proffered notebook I still have today. A scan of it is shown below, it seems appropriate to share his rules of life with others on this sad occasion:
He will be missed. My thoughts are with his friends and family.
“A man is not dead while his name is still spoken”
Last weekend I went to Edinburgh for the small, but perfectly formed convention, Nerdinburgh. Organised by Per Fisher, the con squeezed a lot of cool gaming, drinking and food into three short days.
The venue was The Old Observatory House, a wonderously decorated victorian pile at the top of one of Edinburgh’s hills. Amazing view, great architecture, surprisingly cheap in mid October… It also has some rooms ideal for gaming (big tables) and no so ideal (really weird acoustics). Plus Edinburgh’s best off license is very near by!
We managed to cram in four big games and a host of smaller ones. Roleplaying wise, I managed to play Do: Pilgrims of the Flying Temple, Mechaton, Remember Tomorrow and ran The Agency. I also played Cambria and some Bang!
The game of The Agency I ran involved a dangerous group of 1960s science clowns and a weaponised giraffe. Much more gonzo than usual, but the game was hysterically funny and the group really grasped the idea that the game is a homage to 1960s TV, dodgy sets and all! Plus it descended in a pun-fest of epic proportions.
Do was fun, our game was light hearted and vaguely steampunk anime, though the non-roleplayingness of it was difficult for people, I think. We had some lovely imagery though, as our young flying pilgrims tried to help people and avoid getting in trouble. The second of our stories felt a lot more coherent than the first. Definitely a game that needs replaying.
Remember Tomorrow was a gritty cyberpunk tale of a flooded London, a broken family and a data courier with the Chief Inspector’s memory. A perfect little system for anything noir.
Mechaton was a game of giant fighty robot lego. What more needs said?
This last weekend I attended the 5th UK Games Expo in Birmingham (my local convention!) A couple of thousand people playing board games, card games and RPGs. I was joined by Andrew Kenrick, Iain McAllister and Marku and Eero Tuovinen on a booth full of Indie RPGs.
I’ve been going since the convention started and each year has been bigger and better. I though it would be worth nailing down exactly why this convention goes from strength to strength, from my perceptions at least, and what it might be able to improve.
Continue reading “UK Games Expo : Anatomy of a convention”