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	<title>Comments on: Ask a Question</title>
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	<link>http://realms.co.uk/blog/questions/ask-a-question/</link>
	<description>Games with Stories</description>
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		<title>By: Hoplite</title>
		<link>http://realms.co.uk/blog/questions/ask-a-question/comment-page-1/#comment-30405</link>
		<dc:creator>Hoplite</dc:creator>
		<pubDate>Sun, 01 Aug 2010 17:22:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.realms.co.uk/?p=18#comment-30405</guid>
		<description>Thanks!

I actually slowed downed and read through carefully and now I see it.

Great game btw.

Hoplite</description>
		<content:encoded><![CDATA[<p>Thanks!</p>
<p>I actually slowed downed and read through carefully and now I see it.</p>
<p>Great game btw.</p>
<p>Hoplite</p>
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		<title>By: Matt</title>
		<link>http://realms.co.uk/blog/questions/ask-a-question/comment-page-1/#comment-30389</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sun, 01 Aug 2010 11:03:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.realms.co.uk/?p=18#comment-30389</guid>
		<description>Hi Hoplite! 

from the PDF &quot;Players can have their character act according to their flaw and build up some good Karma. &quot;

Which means that if the character is say, obnoxious, and acts that way around somebody they really shouldn&#039;t insult, they gain karma to spend on bonuses.

Each player should start with one point of &quot;good&quot; karma too.</description>
		<content:encoded><![CDATA[<p>Hi Hoplite! </p>
<p>from the PDF &#8220;Players can have their character act according to their flaw and build up some good Karma. &#8221;</p>
<p>Which means that if the character is say, obnoxious, and acts that way around somebody they really shouldn&#8217;t insult, they gain karma to spend on bonuses.</p>
<p>Each player should start with one point of &#8220;good&#8221; karma too.</p>
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	<item>
		<title>By: hoplite</title>
		<link>http://realms.co.uk/blog/questions/ask-a-question/comment-page-1/#comment-30385</link>
		<dc:creator>hoplite</dc:creator>
		<pubDate>Sun, 01 Aug 2010 06:52:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.realms.co.uk/?p=18#comment-30385</guid>
		<description>A question about Good Karma in The Agency.  I understand how one gains bad karma and how one can erase it. However, how does one gain good karma and how much does good karma does a player start with to activate their boons?

Thanks,

Hoplite</description>
		<content:encoded><![CDATA[<p>A question about Good Karma in The Agency.  I understand how one gains bad karma and how one can erase it. However, how does one gain good karma and how much does good karma does a player start with to activate their boons?</p>
<p>Thanks,</p>
<p>Hoplite</p>
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	<item>
		<title>By: Johnstone</title>
		<link>http://realms.co.uk/blog/questions/ask-a-question/comment-page-1/#comment-12731</link>
		<dc:creator>Johnstone</dc:creator>
		<pubDate>Sat, 24 Nov 2007 22:06:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.realms.co.uk/?p=18#comment-12731</guid>
		<description>A friend of mine bought it from IPR for me.

The premise sounded neato, but it was Paul Tevis&#039; review that made me want it.

Likely I&#039;ll be back here when I get a chance to play it some.</description>
		<content:encoded><![CDATA[<p>A friend of mine bought it from IPR for me.</p>
<p>The premise sounded neato, but it was Paul Tevis&#8217; review that made me want it.</p>
<p>Likely I&#8217;ll be back here when I get a chance to play it some.</p>
]]></content:encoded>
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	<item>
		<title>By: Matt</title>
		<link>http://realms.co.uk/blog/questions/ask-a-question/comment-page-1/#comment-12723</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sat, 24 Nov 2007 11:19:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.realms.co.uk/?p=18#comment-12723</guid>
		<description>Yep, if Shipley&#039;s player flubs things, he can bow out knowing what level of consequence his character will take. Early on in the game Conventions and Motifs mean this is less likely (as dice change a lot), but later on rolls tend to stand more.

If you use your last edge it&#039;s still up to the next player to modify to stay in. Which means you can just stick things out, in the hope that the antagonist isn&#039;t willing or able to use the edges they have left.

And thanks for buying the game! Where did you pick it up?</description>
		<content:encoded><![CDATA[<p>Yep, if Shipley&#8217;s player flubs things, he can bow out knowing what level of consequence his character will take. Early on in the game Conventions and Motifs mean this is less likely (as dice change a lot), but later on rolls tend to stand more.</p>
<p>If you use your last edge it&#8217;s still up to the next player to modify to stay in. Which means you can just stick things out, in the hope that the antagonist isn&#8217;t willing or able to use the edges they have left.</p>
<p>And thanks for buying the game! Where did you pick it up?</p>
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