<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Realms &#187; articles</title>
	<atom:link href="http://realms.co.uk/blog/category/articles/feed/" rel="self" type="application/rss+xml" />
	<link>http://realms.co.uk</link>
	<description>Games with Stories</description>
	<lastBuildDate>Sun, 22 Jan 2012 22:58:01 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Nerdinburgh &#8211; the convivial convention</title>
		<link>http://realms.co.uk/blog/articles/nerdinburgh-the-convivial-convention/</link>
		<comments>http://realms.co.uk/blog/articles/nerdinburgh-the-convivial-convention/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 21:05:09 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[convention]]></category>
		<category><![CDATA[conventions]]></category>
		<category><![CDATA[nerdinburgh]]></category>
		<category><![CDATA[report]]></category>
		<category><![CDATA[the agency]]></category>

		<guid isPermaLink="false">http://realms.co.uk/?p=294</guid>
		<description><![CDATA[Last weekend I went to Edinburgh for the small, but perfectly formed convention, Nerdinburgh. Organised by Per Fisher, the con squeezed a lot of cool gaming, drinking and food into three short days. The venue was The Old Observatory House, a wonderously decorated victorian pile at the top of one of Edinburgh&#8217;s hills. Amazing view, [...]]]></description>
		<wfw:commentRss>http://realms.co.uk/blog/articles/nerdinburgh-the-convivial-convention/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UK Games Expo : Anatomy of a convention</title>
		<link>http://realms.co.uk/blog/articles/uk-games-expo-anatomy-of-a-convention/</link>
		<comments>http://realms.co.uk/blog/articles/uk-games-expo-anatomy-of-a-convention/#comments</comments>
		<pubDate>Sun, 12 Jun 2011 19:47:00 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[birmingham]]></category>
		<category><![CDATA[convention]]></category>
		<category><![CDATA[ukgamesexpo]]></category>

		<guid isPermaLink="false">http://realms.co.uk/?p=283</guid>
		<description><![CDATA[This last weekend I attended the 5th UK Games Expo in Birmingham (my local convention!) A couple of thousand people playing board games, card games and RPGs. I was joined by Andrew Kenrick, Iain McAllister and Marku and Eero Tuovinen on a booth full of Indie RPGs. I&#8217;ve been going since the convention started and [...]]]></description>
		<wfw:commentRss>http://realms.co.uk/blog/articles/uk-games-expo-anatomy-of-a-convention/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pulp Scenery &#8211; Build Your Own Ziggurat</title>
		<link>http://realms.co.uk/blog/articles/pulp-scenery-build-your-own-ziggurat/</link>
		<comments>http://realms.co.uk/blog/articles/pulp-scenery-build-your-own-ziggurat/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 20:19:41 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[pulp!]]></category>
		<category><![CDATA[scenery]]></category>

		<guid isPermaLink="false">http://realms.co.uk/?p=261</guid>
		<description><![CDATA[My surprise addition for UK Games Expo this year was a new demo set piece for Pulp! The Ziggurat of Doom is a neat little demoing accessory that caught a fair bit of attention at the event. I figured it would be useful for folks to know how I went about making it. So the [...]]]></description>
		<wfw:commentRss>http://realms.co.uk/blog/articles/pulp-scenery-build-your-own-ziggurat/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Pulp Miniatures List</title>
		<link>http://realms.co.uk/blog/articles/the-pulp-miniatures-list/</link>
		<comments>http://realms.co.uk/blog/articles/the-pulp-miniatures-list/#comments</comments>
		<pubDate>Sun, 12 Jul 2009 23:09:47 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[figures]]></category>
		<category><![CDATA[miniatures]]></category>
		<category><![CDATA[pulp!]]></category>

		<guid isPermaLink="false">http://realms.co.uk/?p=88</guid>
		<description><![CDATA[Where to get figures for Pulp!? That&#8217;s a question I get asked. Fortunately there&#8217;s a fair few places you can get some pulpy goodness in miniatures from online. Obviously my favourites are the Copplestone Castings range of High Adventure and Back of Beyond. You&#8217;ve got some great armed archaeologists, assorted dinosaurs, explorers and yetis. Plus [...]]]></description>
		<wfw:commentRss>http://realms.co.uk/blog/articles/the-pulp-miniatures-list/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Roleplaying Techniques : Adapting the Crucible to Other Games</title>
		<link>http://realms.co.uk/blog/articles/roleplaying-techniques-adapting-the-crucible-to-other-games/</link>
		<comments>http://realms.co.uk/blog/articles/roleplaying-techniques-adapting-the-crucible-to-other-games/#comments</comments>
		<pubDate>Thu, 27 Mar 2008 00:04:07 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[covenant]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[techniques]]></category>

		<guid isPermaLink="false">http://realms.co.uk/page/roleplaying-techniques-adapting-the-crucible-to-other-games/</guid>
		<description><![CDATA[In Covenant, there&#8217;s a big round region on the centre of the the character sheet. All other elements of the character sheet feed into it. Because it&#8217;s the melting pot where story is created, I named it the crucible. This is about how to adapt it to other games. The crucible exists because I wanted [...]]]></description>
		<wfw:commentRss>http://realms.co.uk/blog/articles/roleplaying-techniques-adapting-the-crucible-to-other-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

