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Nerdinburgh – the convivial convention

Wednesday, October 12th, 2011

Last weekend I went to Edinburgh for the small, but perfectly formed convention, Nerdinburgh. Organised by Per Fisher, the con squeezed a lot of cool gaming, drinking and food into three short days.

The venue was The Old Observatory House, a wonderously decorated victorian pile at the top of one of Edinburgh’s hills. Amazing view, great architecture, surprisingly cheap in mid October… It also has some rooms ideal for gaming (big tables) and no so ideal (really weird acoustics). Plus Edinburgh’s best off license is very near by!

We managed to cram in four big games and a host of smaller ones. Roleplaying wise, I managed to play Do: Pilgrims of the Flying Temple, Mechaton, Remember Tomorrow and ran The Agency. I also played Cambria and some Bang!

The game of The Agency I ran involved a dangerous group of 1960s science clowns and a weaponised giraffe. Much more gonzo than usual, but the game was hysterically funny and the group really grasped the idea that the game is a homage to 1960s TV, dodgy sets and all! Plus it descended in a pun-fest of epic proportions.

Do was fun, our game was light hearted and vaguely steampunk anime, though the non-roleplayingness of it was difficult for people, I think. We had some lovely imagery though, as our young flying pilgrims tried to help people and avoid getting in trouble. The second of our stories felt a lot more coherent than the first. Definitely a game that needs replaying.

Remember Tomorrow was a gritty cyberpunk tale of a flooded London, a broken family and a data courier with the Chief Inspector’s memory. A perfect little system for anything noir.

Mechaton was a game of giant fighty robot lego. What more needs said?

UK Games Expo : Anatomy of a convention

Sunday, June 12th, 2011

This last weekend I attended the 5th UK Games Expo in Birmingham (my local convention!) A couple of thousand people playing board games, card games and RPGs. I was joined by Andrew Kenrick, Iain McAllister and Marku and Eero Tuovinen on a booth full of Indie RPGs.

I’ve been going since the convention started and each year has been bigger and better. I though it would be worth nailing down exactly why this convention goes from strength to strength, from my perceptions at least, and what it might be able to improve.

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Pulp Scenery – Build Your Own Ziggurat

Wednesday, July 14th, 2010

My surprise addition for UK Games Expo this year was a new demo set piece for Pulp! The Ziggurat of Doom is a neat little demoing accessory that caught a fair bit of attention at the event. I figured it would be useful for folks to know how I went about making it.

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The Pulp Miniatures List

Monday, July 13th, 2009

Where to get figures for Pulp!? That’s a question I get asked. Fortunately there’s a fair few places you can get some pulpy goodness in miniatures from online.

Obviously my favourites are the Copplestone Castings range of High Adventure and Back of Beyond. You’ve got some great armed archaeologists, assorted dinosaurs, explorers and yetis. Plus the Gangsters range give you thugs and guys with tommy guns. Mark’s a nice guy too, so deserves your custom.

Another recent discovery is the Artizan Designs collection of Thrilling Tales minis. There’s a great collection of aviators, police, cultists, nefarious villains and even some suitably nasty looking robots. Personally I particularly like the Sky Pirates.

Some of the RAFM Cthulhu miniatures have a suitably pulpy feel. Some of the sculpts are a bit cartoonish for my liking though.

Pulp figures produce a variety of options too. Again, some dodgy sculpts, but they have some unique options like the US Rocket Corps and Agents of Justice that should tempt you.

Roleplaying Techniques : Adapting the Crucible to Other Games

Thursday, March 27th, 2008

In Covenant, there’s a big round region on the centre of the the character sheet. All other elements of the character sheet feed into it. Because it’s the melting pot where story is created, I named it the crucible. This is about how to adapt it to other games.

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