Nerdinburgh – the convivial convention

October 12th, 2011 - tagged , , , ,

Last weekend I went to Edinburgh for the small, but perfectly formed convention, Nerdinburgh. Organised by Per Fisher, the con squeezed a lot of cool gaming, drinking and food into three short days.

The venue was The Old Observatory House, a wonderously decorated victorian pile at the top of one of Edinburgh’s hills. Amazing view, great architecture, surprisingly cheap in mid October… It also has some rooms ideal for gaming (big tables) and no so ideal (really weird acoustics). Plus Edinburgh’s best off license is very near by!

We managed to cram in four big games and a host of smaller ones. Roleplaying wise, I managed to play Do: Pilgrims of the Flying Temple, Mechaton, Remember Tomorrow and ran The Agency. I also played Cambria and some Bang!

The game of The Agency I ran involved a dangerous group of 1960s science clowns and a weaponised giraffe. Much more gonzo than usual, but the game was hysterically funny and the group really grasped the idea that the game is a homage to 1960s TV, dodgy sets and all! Plus it descended in a pun-fest of epic proportions.

Do was fun, our game was light hearted and vaguely steampunk anime, though the non-roleplayingness of it was difficult for people, I think. We had some lovely imagery though, as our young flying pilgrims tried to help people and avoid getting in trouble. The second of our stories felt a lot more coherent than the first. Definitely a game that needs replaying.

Remember Tomorrow was a gritty cyberpunk tale of a flooded London, a broken family and a data courier with the Chief Inspector’s memory. A perfect little system for anything noir.

Mechaton was a game of giant fighty robot lego. What more needs said?

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